Code
JavaScript
let bar_x = 0
let score = 0
let interval = 0
let interval_step = 0
let ball_x = 0
let ball_y = 0
let ball_dx = 0
let ball_dy = 0
let in_game = false
//
input.onButtonPressed(Button.A, function () {
if (bar_x > 0) {
led.unplot(bar_x + 1, 4)
bar_x = bar_x - 1
led.plot(bar_x, 4)
}
})
//
input.onButtonPressed(Button.B, function () {
if (bar_x < 3) {
led.unplot(bar_x, 4)
bar_x = bar_x + 1
led.plot(bar_x + 1, 4)
}
})
basic.forever(function () {
score = 0
interval = 500
interval_step = 10
ball_x = 3
ball_y = 4
ball_dx = -1
ball_dy = -1
bar_x = 0
basic.showString("GO")
led.plot(ball_x, ball_y)
led.plot(bar_x, 4)
led.plot(bar_x + 1, 4)
in_game = true
while (in_game) {
if (ball_x + ball_dx > 4) {
ball_dx = ball_dx * -1
} else if (ball_x + ball_dx < 0) {
ball_dx = ball_dx * -1
}
if (ball_y + ball_dy < 0) {
ball_dy = ball_dy * -1
} else if (ball_y + ball_dy > 3) {
if (led.point(
ball_x + ball_dx,
ball_y + ball_dy
)) {
ball_dy = ball_dy * -1
score = score + 1
if (interval - interval_step >= 0) {
interval = interval - interval_step
}
} else {
in_game = false
}
}
if (in_game) {
led.plot(
ball_x + ball_dx,
ball_y + ball_dy
)
led.unplot(ball_x, ball_y)
ball_x = ball_x + ball_dx
ball_y = ball_y + ball_dy
basic.pause(interval)
} else {
game.setScore(score)
game.gameOver()
}
}
})
Can you change the Java Script to Python Please
ReplyDeleteheres the pyton code:
Deletebar_x = 0
score = 0
interval = 0
interval_step = 0
ball_x = 0
ball_y = 0
ball_dx = 0
ball_dy = 0
in_game = False
#
def on_button_pressed_a():
global bar_x
if bar_x > 0:
led.unplot(bar_x + 1, 4)
bar_x = bar_x - 1
led.plot(bar_x, 4)
input.on_button_pressed(Button.A, on_button_pressed_a)
#
def on_button_pressed_b():
global bar_x
if bar_x < 3:
led.unplot(bar_x, 4)
bar_x = bar_x + 1
led.plot(bar_x + 1, 4)
input.on_button_pressed(Button.B, on_button_pressed_b)
def on_forever():
global score, interval, interval_step, ball_x, ball_y, ball_dx, ball_dy, bar_x, in_game
score = 0
interval = 500
interval_step = 10
ball_x = 3
ball_y = 4
ball_dx = -1
ball_dy = -1
bar_x = 0
basic.show_string("GO")
led.plot(ball_x, ball_y)
led.plot(bar_x, 4)
led.plot(bar_x + 1, 4)
in_game = True
while in_game:
if ball_x + ball_dx > 4:
ball_dx = ball_dx * -1
elif ball_x + ball_dx < 0:
ball_dx = ball_dx * -1
if ball_y + ball_dy < 0:
ball_dy = ball_dy * -1
elif ball_y + ball_dy > 3:
if led.point(ball_x + ball_dx, ball_y + ball_dy):
ball_dy = ball_dy * -1
score = score + 1
if interval - interval_step >= 0:
interval = interval - interval_step
else:
in_game = False
if in_game:
led.plot(ball_x + ball_dx, ball_y + ball_dy)
led.unplot(ball_x, ball_y)
ball_x = ball_x + ball_dx
ball_y = ball_y + ball_dy
basic.pause(interval)
else:
game.set_score(score)
game.game_over()
basic.forever(on_forever)
let bar_x = 0
ReplyDeletelet score = 0
let interval = 0
let interval_step = 0
let ball_x = 0
let ball_y = 0
let ball_dx = 0
let ball_dy = 0
let in_game = false
//
input.onButtonPressed(Button.A, function () {
if (bar_x > 0) {
led.unplot(bar_x + 1, 4)
bar_x = bar_x - 1
led.plot(bar_x, 4)
}
})
//
input.onButtonPressed(Button.B, function () {
if (bar_x < 3) {
led.unplot(bar_x, 4)
bar_x = bar_x + 1
led.plot(bar_x + 1, 4)
}
})
basic.forever(function () {
score = 0
interval = 500
interval_step = 10
ball_x = 3
ball_y = 4
ball_dx = -1
ball_dy = -1
bar_x = 0
basic.showString("GO")
led.plot(ball_x, ball_y)
led.plot(bar_x, 4)
led.plot(bar_x + 1, 4)
in_game = true
while (in_game) {
if (ball_x + ball_dx > 4) {
ball_dx = ball_dx * -1
} else if (ball_x + ball_dx < 0) {
ball_dx = ball_dx * -1
}
if (ball_y + ball_dy < 0) {
ball_dy = ball_dy * -1
} else if (ball_y + ball_dy > 3) {
if (led.point(
ball_x + ball_dx,
ball_y + ball_dy
)) {
ball_dy = ball_dy * -1
score = score + 1
if (interval - interval_step >= 0) {
interval = interval - interval_step
}
} else {
in_game = false
}
}
if (in_game) {
led.plot(
ball_x + ball_dx,
ball_y + ball_dy
)
led.unplot(ball_x, ball_y)
ball_x = ball_x + ball_dx
ball_y = ball_y + ball_dy
basic.pause(interval)
} else {
game.setScore(score)
game.gameOver()
}
}
})
at February 03, 2022
Email This
BlogThis!
Share to Twitter
Share to Facebook
Share to Pinterest
2 comments:
AnonymousApril 28, 2022 at 8:26 AM
Can you change the Java Script to Python Please
Reply
Replies
AnonymousDecember 12, 2022 at 10:24 PM
heres the pyton code:
bar_x = 0
score = 0
interval = 0
interval_step = 0
ball_x = 0
ball_y = 0
ball_dx = 0
ball_dy = 0
in_game = False
#
def on_button_pressed_a():
global bar_x
if bar_x > 0:
led.unplot(bar_x + 1, 4)
bar_x = bar_x - 1
led.plot(bar_x, 4)
input.on_button_pressed(Button.A, on_button_pressed_a)
#
def on_button_pressed_b():
global bar_x
if bar_x < 3:
led.unplot(bar_x, 4)
bar_x = bar_x + 1
led.plot(bar_x + 1, 4)
input.on_button_pressed(Button.B, on_button_pressed_b)
def on_forever():
global score, interval, interval_step, ball_x, ball_y, ball_dx, ball_dy, bar_x, in_game
score = 0
interval = 500
interval_step = 10
ball_x = 3
ball_y = 4
ball_dx = -1
ball_dy = -1
bar_x = 0
basic.show_string("GO")
led.plot(ball_x, ball_y)
led.plot(bar_x, 4)
led.plot(bar_x + 1, 4)
in_game = True
while in_game:
if ball_x + ball_dx > 4:
ball_dx = ball_dx * -1
elif ball_x + ball_dx < 0:
ball_dx = ball_dx * -1
if ball_y + ball_dy < 0:
ball_dy = ball_dy * -1
elif ball_y + ball_dy > 3:
if led.point(ball_x + ball_dx, ball_y + ball_dy):
ball_dy = ball_dy * -1
score = score + 1
if interval - interval_step >= 0:
interval = interval - interval_step
else:
in_game = False
if in_game:
led.plot(ball_x + ball_dx, ball_y + ball_dy)
led.unplot(ball_x, ball_y)
ball_x = ball_x + ball_dx
ball_y = ball_y + ball_dy
basic.pause(interval)
else:
game.set_score(score)
game.game_over()
basic.forever(on_forever)
cant you just make a file
DeleteCan you give me the video/make it unprivate
ReplyDeleteNeed it for school
Delete